Theorycrafting: The Horror Genre (if there even is one)

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Halloween snuck by me this year. It seemed like Valve forgot as well, as the Steam Halloween sale started much later than in previous years. Not every spooky game was on sale either. Elder Sign: Omens and Call of Cthulhu: Dark Corners of the World remained stubbornly undiscounted on my wish list. Despite this little first-world problem, I thought it might be a good time to bring up another minor inconvenience in my land of pretentious game theory. The genre labeling system as we know it has become antiquated. Shooter, strategy, platformer, and so on have become insufficient in being the only means of classifying a game’s format. However, of all labels, it may be “survival horror” that is the least descriptive of a game’s mechanics, thus illustrating a seemingly endless possibility of overlap for traditional genres. Continue reading

Claws-On with… A Wizard’s Lizard (And Puppy Dog Tails)

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I tried. No, seriously. I tried my darnedest to beat A Wizard’s Lizard. But I couldn’t. I’m just not very good at it. Of course, that’s always been the point of these games. A somewhat procedurally generated death maze, in which all kinds of beasties are thrown at us and beat us into a corner. However, our resolve does not falter and we are more than happy enough to start the game over. Good thing there aren’t any quarters involved. Continue reading